On Valhalla, there are some significant deviations between the current relic weapons quest. I’ve detailed these changes along with strategies required to obtain the items required for each upgrade stage.
Youtube Channel for Valhalla FFXI
Recently created a youtube channel featuring some solos I’ve done on Valhalla FFXI. Link is here
[HC Guide] FFXI Leveling (pets only) Guide
With the significant lack of players in the early stages of @hardcore, one has to be creative in order to level efficiently. Using the age-old method of killing pets, I’ve detailed suggestions for valuable camps at each level range which I used to reach level 75.
[HC Guide] FFXI @Hardcore Tips/Tricks
The long awaited @hardcore command has come to Valhalla FFXI. By creating a new character, you can relive the old 2003 FFXI experience with a Valhalla twist. I’ve offered some suggestions and as I’ve leveled my own and I’m having an absolute blast and deleveled a few times!
Shinryu and Odin (E85 Kupons)
In order to upgrade to a level 85 Empyrean Weapon, you will need to gather E85 Kupons from either Odin or Shinryu. I will lay out what each boss does, their TP skills, what will wipe your group, and how to overcome it.
Casters: Conditional Elemental Equipment
When do we use these items and is it worth it? I’ve conducted an experiment to determine which of these item(s) to use and when to use them. A must read for all wanna-be BLMs that want to step up their game to the next level.
Ask Yuna in-game for the password
WS Tables for 2020
A comprehensive post regarding all viable endgame weaponskills using best-in-slot equipment and T5 HQ augments. This will be the final post on this topic and will be updated to keep apace with the meta.
Dungeon #7: Demonic Necropolis (Lv90)
The first level 90 dungeon has been hastily released alongside T5 HQ augment chest. There are a total of four bosses (including one rare) and this entire dungeon is full of undead monsters. In this post, I will be explain what teach skill does and how to effectively deal with each boss.
[Analysis] Rare Spawn NMs & BiS Dungeon Augments
With the introduction of advanced augments, it’s natural that one would be curious which ones are the most effective (hence BiS) and which ones are just filler trash. If you have followed my augment guides, you will have an idea what’s the best.
Ask Yuna in-game for the password
Hunt System Rewards
As more and more players are interested in the complete list of hunt rewards, I’ve decided no longer to keep this full list a secret among my LS members. Here’s a complete list of all items for all ranked hunts.
The history of Enmity
Valhalla will adjust enmity based off what class is being played. In the past, BLMs without control of their enmity gain will rapidly cause the monsters to charge at them. Valhalla has offered fixes one after another in hopes to help out the poor tarus with their asses faced their sky.
Solo Dungeon #1 (Level 20)
A quick and simple post regarding the solo level 20 dungeon
DSP: Calculating WS DMG
What formulas govern physical WS damage on DSP and how do they differ from retails? Without a deeper understanding of this information, your ideal melee DD will be horrendous
Dungeon #6: Dread Mines
The first level 75 dungeon is right around the corner. With the jump from level 50 to 75 cap, the level of difficulty has just risen.
[Guide] BiS PLD Equip+Augs
True BiS equipment and augments, with additional bonuses regarding level 75 equipment sets.
Ask Yuna in-game for the password
[Comprehensive] Dungeons System
The July 31st update will include a massive addition to available content on Valhalla. One major part of this update is the introduction of the Dungeons System, an instanced and level capped group battle with (rare) gear/improved augment rewards.
Daily BCNM #6
The February update has given us a new daily BCNM that drops quite a few “collectable” items, including Nyzul Isle equipment!
DSP: Calculating Magic Damage
What formulas govern magic damage on DSP and how do they differ from retails? Without a deeper understanding of this information, your ideal BLM or SCH or RDM can go awry real fast.
Ask Yuna in-game for the password
[Guide] Beginner’s Guide
Starting off on Valhalla? Want to avoid the common mistakes beginners make? Visit the link below to get you started on the right footing.
Gearing Up Lv.1-75
In an attempt to help you gear up, I’ll list some great item options and where to get them for different level ranges
What Valhalla Offers
What makes Valhalla unique? Visit the link below to direct you to the main guide.
[Guide] Leveling Locations
Not sure where to level? I’ve compiled a list of camps for all level ranges. Visit the link below to direct you to the main guide.
[Guide] Melee DD Class Augments
Valhalla has a very unique system that allows you to customize items based on your needs. Good augment choices will separate the average player from the decent player, and it only goes up from there. If you want to stand out among your peers, this is what you need to know.
Casters: New affinity cap and BiS augments
The July update made huge changes to augment and weapon choices for mage DDs. Affinity cap has been changed, buffs to outdated relic and mythic staves were applied, and new combinations of augments are required.
[Guide] Treasure Hunter
Do you know exactly what effect Treasure Hunter has on your drops? Is there such a thing as “too much TH?” and is there an easy formula to see what the drop rate is for an item? Visit the following link to find out.
[Guide] Ashitacast for Mages
As an extension to the Ashitacast for Melees, this page will give you the basics to work on. I’ve included my BRD xml that you can use to build from and work towards.
[Guide] Attack Cap for each level range
Interested in knowing how much of your attack is effective and how much is wasted? Do you want to know the attack caps are for each level range?
A Note on Elemental Gorgets, Belts, and Obis
A brief explanation regarding what elemental gorgets/belts/obis do on Valhalla, and how they are different from retail.
[OUTDATED][Analysis] Weapon Skill Damage Tables
With every update, there is a paradigm shift in the DD class meta. I’ve analyzed the options available for endgame and gave the best-in-slot weaponskill sets to play at the highest level.
[Guide] Ashitacast for Melees
For those beginning to learn and use Ashitacast, an addon the does a lot of variable based gear swaps, it will take a huge learning curve to fully utilize its functions. This guide will help you get started and give you a working base XML to begin customizing.
[Outdated][Analysis] Weapon Skill Damage Tables + BiS WS Sets
With every update, there is a paradigm shift in the DD class meta. I’ve analyzed the options available for endgame and gave the best-in-slot weaponskill sets to play at the highest level.
[Guide] Zeni NMs
I’ve provided a glossary of all ZNMs and the progression path towards Pandemonium Warden. For certain fights, some specifics were given and all ZNM loot tables are given in a clickable link. Visit the link below to learn more!
[Guide] Clothcraft to 110
Clothcraft is among the easiest crafts to level on Valhalla. Interested in bringing it to 110? Visit the link below to learn more!
[Guide] Leathercraft to 110
Interested in getting leathercraft to 110? Visit the link below to learn more!
[Analysis] Hachirin Obi & Twilight Cape
There has always been controversy whether or not these two items that are based on day/weather are worth obtaining/equipping. Googleit has provided me with the fundamentals for analysis and this’ll be quite the read for aspiring BLMs/SCHs/RDMs.
[Guide] SMN Augments
Summoners, like Beastmasters, play a niche role in the environment of FFXI. On Valhalla, SMNs have received special buffs to keep them relevant to the game and retain their play style. Visit the link below to learn more!
[Guide] Synthesis NQ/HQ Rates
Are you interested in what factors influence the rate of NQs or HQs for crafting? Square Enix’s AMA on reddit changed the landscape of synthesis and cleared up some very old myths. Visit the link below to learn more!
Recommended Ashita Addons and Plugins
Addons and plugins are great tools that help you keep track of things that would otherwise be an annoyance to manage. The following link will bring you to the main page about some of these useful tools.
[Guide] BLU Augments
A separate guide tailored for blue mages due their unique nature in FFXI. It will delve into some specifics in BLU spells and how to make the best out of the current state that blue mages are in. If you’re ready for BLU, visit the link below to direct you to the main guide.
[Guide] Healer Augments
The difference between a random healer and a good healer lies in their equipment and augment choice. In this guide, I’ll explain the latter part of the equation and perhaps you might aspire to be the next raid healer! Visit the link below to direct you to the main guide.
SKT Linkshell Feats of Strength
Do you want to know what records there are to beat? What records are currently standing? Click the link below to see challenges await you.
[Guide] Cross-Job Abilities and Traits
You can buy Treasure Hunter and use Provoke without subbing WAR! On Valhalla, you can have special job abilities and traits not native your class! Visit the link below to direct you to the main guide.
[Guide] Mage DD Class Augments Guide
Do you want to know what augments you should use for DD casters? In here, I’ve listed my recommendations for the mages! Visit the link below to direct you to the main guide.
[Guide] Endgame
What makes up “endgame” on Valhalla? Visit the link below to learn more!
[Guide] PLD Tank Augments
Do you want to know what augments you should use for Paladins? In here, I’ve listed my recommendations for the one true tank: PLD! Visit the link below to direct you to the main guide.
A Note on Conserve MP
Is the Conserve MP +2 augment worth it? A detailed analysis will show you that there are much better (and cheaper) alternatives. Visit the link below to learn more.